To wipe Project Zomboid server worlds, stop the server, back it up, and delete the world folder Zomboid/Saves/Multiplayer/servertest (the folder takes your server name). On the next start the server generates a fresh map, and your servertest.ini and sandbox settings in Zomboid/Server stay as they are. On TheGameHosting it is Backups, Files and Start.
Servers get wiped for good reasons: a new season, a big build update that needs a new world, sandbox changes that only apply to new areas, or a map so looted that nobody has fun anymore. Here is exactly what to remove, what to leave alone and how to undo it, with the paths from the PZwiki and what changes when your server runs on TheGameHosting.
Where a Project Zomboid server keeps its world
The dedicated server keeps everything inside a Zomboid folder (in your user folder on Windows, ~/Zomboid on Linux). According to the PZwiki dedicated server page:
| Folder | What it holds | In a full wipe |
|---|---|---|
Zomboid/Saves/Multiplayer/servertest | The generated and saved world: map, buildings, loot, characters | Delete it |
Zomboid/Server | servertest.ini and servertest_SandboxVars.lua: server options and sandbox rules | Keep it |
Zomboid/db | The server’s database file, named like the server (servertest.db) | Leave it alone |
If you started the server with -servername MyServer, every servertest above becomes MyServer. The wiki’s reset instructions only touch the world folder, so we don’t touch Zomboid/db either.
Wipe Project Zomboid server data, step by step
- Warn the players. Give them a date so they can say goodbye to their base.
- Stop the server. In our panel, press Stop on the Console page. The PZwiki multiplayer FAQ is clear: delete the world only while the server is off.
- Back up. Go to Backups → Create backup and name it “Before wipe”. On your own PC, copy the whole
Zomboidfolder somewhere safe. - Open the save folder. In Files, open the
Zomboidfolder, thenSaves/Multiplayer. - Delete the world folder named after your server, for example
servertest. You can rename it instead, but a renamed copy still takes disk space. - Adjust the rules for the new map (optional). Open
Zomboid/Server/servertest_SandboxVars.luaandservertest.ininow, before the world is generated. - Start the server and join. Everyone starts with a new character on a fresh map.
Heads-up: characters live inside the world folder, so a full wipe removes every survivor, safehouse and vehicle. Players’ single-player saves on their own PCs are not affected.
Do you need a full wipe?
| Problem | Lighter fix |
|---|---|
| The map is looted dry | Turn on loot respawn with HoursForLootRespawn in the sandbox file |
| Too many or too few zombies | Change the population settings; big changes work best on a new world |
| You want a second, separate world | Start with a new -servername: the server creates a new set of files and the old world stays |
| Moving to Build 42 from Build 41 | A new world is needed; Build 41 saves don’t carry over |
Our sandbox settings guide explains which values only affect newly spawned areas, and the Build 42 vs Build 41 guide covers the version switch.
After the wipe
- Check admins and access. Since
Zomboid/dbwas not touched, test that your admin can still log in, and set access levels again with/setaccesslevelif needed. See Project Zomboid admin commands. - Re-check your options. Name, password, PvP and mods are in
servertest.ini; our servertest.ini guide lists them. - Add or drop map mods now. A fresh world is the best moment to change mods. Workshop IDs go on the
WorkshopItems=line, mod IDs onMods=, and extra maps onMap=, with the defaultMuldraugh, KYlast. Players get the server’s Workshop mods when they connect, so tell them the new list before wipe night. Step by step in how to add mods to a Project Zomboid server. - Schedule backups from day one. In Schedules, add a nightly task that backs up and restarts the server.
- Undo if needed. Stop the server and restore the “Before wipe” copy from Backups.
Run your next Project Zomboid season on TheGameHosting
A Project Zomboid server on TheGameHosting turns a wipe into a few clicks: Backups keeps the old world, Files removes it and edits your sandbox file in the browser, and Console starts the new map. It runs 24/7 in Dallas or Amsterdam on AMD 9950X/7950X3D CPUs with DDR5 and NVMe, with DDoS protection and no slot fees. Project Zomboid needs at least 8 GB of RAM, from $6.96 USD/month. See the server plans and use code FULL2026 for 15% off for life.
FAQ
How do I reset a Project Zomboid dedicated server?
Stop the server, back it up and delete Zomboid/Saves/Multiplayer/servertest (your server name). Start it again and a new world is generated.
Where is the Project Zomboid server save location?
The world is in Zomboid/Saves/Multiplayer/<server name>. Settings are in Zomboid/Server, and the server database in Zomboid/db.
Does wiping the map delete my server settings?
No. servertest.ini and servertest_SandboxVars.lua are in Zomboid/Server, outside the world folder, so they stay.
How do I reset only the loot on a Project Zomboid server?
You don’t need a wipe. Use loot respawn in the sandbox settings, such as HoursForLootRespawn, and restart the server.
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Written by TheGameHosting Team, the people who run our servers in Dallas and Amsterdam and answer your tickets.
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